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Class of 09

Class of 09 is a visual novel that focuses on the experiences of a high school student navigating life in the late 2000s. The story is structured around a series of dialogue-based choices that influence the direction of events and relationships. The setting is based in a suburban American school, and the game’s tone reflects the social dynamics, technology, and youth culture of the time. The narrative progresses through interactions with other students, teachers, and family members, and unfolds through casual conversation and branching dialogue.

Class of 09 is a visual novel that focuses on the experiences of a high school student navigating life in the late 2000s. The story is structured around a series of dialogue-based choices that influence the direction of events and relationships. The setting is based in a suburban American school, and the game’s tone reflects the social dynamics, technology, and youth culture of the time. The narrative progresses through interactions with other students, teachers, and family members, and unfolds through casual conversation and branching dialogue.

Characters and Interaction

Players assume the role of Nicole, a teenager with a sharp personality and a strong presence in her social circle. The game presents multiple characters, each with distinct roles in Nicole’s life. These include friends, rivals, and authority figures, with whom the player can build or break connections based on their responses. The writing emphasizes slang, references, and attitudes specific to the era. Progress is shaped by how players choose to interact with others and respond to key events during the school year.

Core Features and Game Structure

Class of 09 includes the following gameplay features:

·         Dialogue choices that influence the story’s direction

·         A variety of character-driven scenes across school, home, and public settings

·         References to real technology and media from the 2000s

·         A branching storyline with multiple possible outcomes

·         Situations reflecting teenage social behavior and decision-making

These systems give players control over how Nicole’s story develops through different social paths.

Tone and Presentation

The game’s visual presentation includes hand-drawn characters and static backgrounds styled to match the mid-2000s aesthetic. The art and interface are simple, placing focus on the writing and character interactions. Music and sound design are used sparingly to support key moments. The dialogue takes center stage and reflects an unfiltered view of teenage life, including themes related to peer pressure, identity, and daily routine. The writing does not rely on dramatic twists, but rather on subtle shifts in tone and relationship dynamics.

Replayability and Audience

Class of 09 encourages replay through multiple endings and divergent paths. Each playthrough can reveal different outcomes depending on how the player chooses to behave in certain scenarios. The game is intended for those interested in character-driven storytelling and nostalgic settings. While the mechanics are simple, the experience offers a detailed look into one character’s experience of adolescence during a specific cultural moment. With varied dialogue and choices, each session offers a slightly different version of Nicole’s school year.

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